include("shared.lua")

function ENT:Initialize()

end
function ENT:Draw()
	self.Entity:DrawModel()
	offset = Vector( 0, 7, 6 )
	 cam.Start3D2D( self.Entity:GetPos() +offset, Angle(0, 0, 0), 1 )  
			 draw.DrawText(self.Entity:GetClass(), "blockfont", 1, 1, Color(0, 0, 0, 255), TEXT_ALIGN_CENTER )
			  draw.DrawText(self.Entity:GetClass(), "blockfont", 0, 0, Color(255, 255, 255, 255), TEXT_ALIGN_CENTER )
 cam.End3D2D()
end

function ENT:OnRemove()
end

function ENT:Think()
end